How do you write an otome?
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How do you write an otome?
I already have a story in mind, and I basically just need to write the dialogues. The only problem is I don’t know how to start the flow of the dialogues, since I keep thinking about where to put choices.
How do you write a good visual novel?
Good visuals can’t turn bad story into a good Visual Novel. Don’t underestimate the power of music and sound effects. Either do awesome and full vocal acting or don’t do it at all. Dialogues are part of the story, don’t drag them out.
What makes up a visual novel?
Visual novels walk the border between a game and a story, from kinetic novels with no interactivity to ones with complex branching plots or detailed minigames.
How do otome games work?
Most otome games use a route-based system, where players pursue one specific love interest at a time, with the other love interests taking on a reduced or supporting role in the overall story.
What makes a good otome game?
Love Interests – The non-playable characters that the heroine can pursue over the story. Each love interest is unique and features their own personalities and backgrounds. Routes – Your choice of love interest will determine which route you will take. Good End – The happy ending of the game.
Do visual novels need choices?
Most visual novels (not all) require some form of input from the reader other than turning the page. The input require is generally of the sort where you have to make a choice — which branches the story out in different ways. The closest comparison would be a Choose Your Own Adventure Book.
How many words does a visual novel have?
The Letter mentions that they are around 180.000+ words and around 6 hours of game time. And howlongtobeat.com mentions for this game… 20 to 40 hours, depending on play style… which is not too far away from Grisaia, which had 5 times the word count!