How do you calculate DV in KSP?
Table of Contents
How do you calculate DV in KSP?
True Δv = ( ( Total Δv in atmosphere – 2500 m/s) / Total Δv in atmosphere ) X Total Δv in vacuum + 2500.
What is orbital velocity in KSP?
Info
Orbital Characteristics | |
---|---|
Semi-Major Axis | 13 599 840 256 m (1) |
Orbital Velocity | 9284.5 m/s |
Physical Characteristics | |
Equatorial Radius | 600 000 m |
What is G in KSP?
A measurement of acceleration as expressed in the sea-level force of Earth’s gravity with 1 g (not to be confused with the unit gram, or the local acceleration or the gravitational constant) being about 9.81 m/s².
How does the Oberth effect work?
The gain in efficiency is explained by the Oberth effect, wherein the use of a reaction engine at higher speeds generates a greater change in mechanical energy than its use at lower speeds.
How much thrust do I need KSP?
Because the gravitational acceleration on Kerbin’s surface is roughly 10 m/s², 10 kN per ton or 100 kg per unit of thrust result in a thrust-to-weight ratio of about 1. This represents the minimum for launch; a TWR in the range 1.5 to 2.5 is better.
What altitude is orbit In Kerbal space program?
2 863.33 km
Kerbisynchronous Equatorial Orbit (KEO) (or geostationary), has a circularly uniform altitude of 2 863.33 km and a speed of 1 009.81 m/s. From a 70 km low equatorial orbit, the periapsis maneuver requires 676.5 m/s and the apoapsis maneuver requires 434.9 m/s.
What is vector in KSP?
The Vector is the heaviest and most powerful 1.25m engine by far, with a mass and thrust between that of the 2.5m “Skipper” and “Mainsail” engines. The defining feature of the engine is an extremely large gimbal range of 10.5°.
How do you set orbit in KSP?
Steps to Orbit and Back
- Launch Preparation. Set thrust to maximum by hitting Z.
- Accelerate to 100 m/s. Launch by hitting the space bar and keep the rocket pointed straight up until the vehicle’s speed is 100 m/s.
- Pitch 10 degrees East.
- Stage.
- Get apoapsis above 70 km.
- Get periapsis above 70 km.
- De-orbiting.
- Re-entry.