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How much delta-v Do you need to get to Minmus?

How much delta-v Do you need to get to Minmus?

Minmus orbits Kerbin at a continuous altitude of 46,400,000 meters and takes approximately 920 m/s Δv to transfer to from low Kerbin orbit.

How much delta-v Do you need to orbit kerbin?

Reaching a stable orbit around Kerbin is one of the first milestones the player achieves in the game. Achieving such an orbit with a fuel-optimal ascent requires a delta-V of roughly 4500 m/s, the second largest of all celestial bodies with a solid surface after Eve.

How much Delta-V do you need for Duna?

With proper aerobraking, a round trip from Kerbin to Duna’s orbit and back requires roughly 1700 m/s of delta-v, less than a round trip to any other planet. Duna is often the easiest planet to achieve encounters because of a low orbital inclination.

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How much delta-v Do you need to get to JOOL?

Step 1 – Build Your Rocket. This rocket should be fully capable to reach Jool. To build this rocket, you will need at least 8,300 Delta-V. To save some Delta-V in your rocket, you could aerobrake around Jool or Laythe.

How much delta-v Do you need to get to Duna and back?

With proper aerobraking, a round trip from Kerbin to Duna’s orbit and back requires roughly 1700 m/s of delta-v, less than a round trip to any other planet. Duna is often the easiest planet to encounter because its orbital inclination is low.

Can you see Duna from kerbin?

Look at it like a clock. If Kerbin is at 3 o’clock relative to the Sun, Duna should be at 1:30. Warp until they are in this position relative to each other. If you look at it in degrees, with Kerbin at 3:00 relative to the sun, Duna should be ~45 degrees ahead of Kerbin.

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Is the ISS in Leo?

The International Space Station is in a LEO about 400 km (250 mi) to 420 km (260 mi) above Earth’s surface, and needs re-boosting a few times a year due to orbital decay. The Iridium telecom satellites orbit at about 780 km (480 mi).

How much delta v Do you need to get to Duna and back?

How much energy does it take to escape Kerbin’s atmosphere?

Assumption: It takes roughly 2500 m/s of Δv to escape Kerbin’s atmosphere before vacuum Δv values take over for the stage powering the transition (actual value ranges between 2000 m/s and 3400 m/s depending on ascent). Note that, as of KSP 1.3.1, around 3800 m/s of Δv is required to reach an 80km orbit from the KSC.

How do you calculate the delta-v of a map?

BUT, the calculation for the delta-v is still linear. In that way, it is a strong mathematical analogy to distance traveled by car. In the delta-v maps, you are counting Δ v, and they faithfully add linearly. From physics you should be familiar with the concept of “potential” as G M / r. This has units of m 2 / s 2.

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How do you calculate the Δv value of a rocket?

Basic calculation of a rocket’s Δv. Use the atmospheric and vacuum thrust values for atmospheric and vacuum Δv, respectively. Δ v = l n ( M s t a r t M e n d ) ⋅ I s p ⋅ 9.81 m s 2 {displaystyle Delta {v}=lnleft({frac {M_{start}}{M_{end}}}right)cdot I_{sp}cdot 9.81{frac {m}{s^{2}}}}. Where:

How much velocity is required to reach 80km from the KSC?

Note that, as of KSP 1.3.1, around 3800 m/s of Δv is required to reach an 80km orbit from the KSC. Note: This equation is a guess, an approximation, and is not 100\% accurate. Per forum user stupid_chris who came up with the equation: “The results will vary a bit depending on your TWR and such, but it should usually be pretty darn accurate.”