General

How do you calculate DV in KSP?

How do you calculate DV in KSP?

True Δv = ( ( Total Δv in atmosphere – 2500 m/s) / Total Δv in atmosphere ) X Total Δv in vacuum + 2500.

What is orbital velocity in KSP?

Info

Orbital Characteristics
Semi-Major Axis 13 599 840 256 m (1)
Orbital Velocity 9284.5 m/s
Physical Characteristics
Equatorial Radius 600 000 m

What is G in KSP?

A measurement of acceleration as expressed in the sea-level force of Earth’s gravity with 1 g (not to be confused with the unit gram, or the local acceleration or the gravitational constant) being about 9.81 m/s².

How does the Oberth effect work?

The gain in efficiency is explained by the Oberth effect, wherein the use of a reaction engine at higher speeds generates a greater change in mechanical energy than its use at lower speeds.

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How much thrust do I need KSP?

Because the gravitational acceleration on Kerbin’s surface is roughly 10 m/s², 10 kN per ton or 100 kg per unit of thrust result in a thrust-to-weight ratio of about 1. This represents the minimum for launch; a TWR in the range 1.5 to 2.5 is better.

What altitude is orbit In Kerbal space program?

2 863.33 km
Kerbisynchronous Equatorial Orbit (KEO) (or geostationary), has a circularly uniform altitude of 2 863.33 km and a speed of 1 009.81 m/s. From a 70 km low equatorial orbit, the periapsis maneuver requires 676.5 m/s and the apoapsis maneuver requires 434.9 m/s.

What is vector in KSP?

The Vector is the heaviest and most powerful 1.25m engine by far, with a mass and thrust between that of the 2.5m “Skipper” and “Mainsail” engines. The defining feature of the engine is an extremely large gimbal range of 10.5°.

How do you set orbit in KSP?

Steps to Orbit and Back

  1. Launch Preparation. Set thrust to maximum by hitting Z.
  2. Accelerate to 100 m/s. Launch by hitting the space bar and keep the rocket pointed straight up until the vehicle’s speed is 100 m/s.
  3. Pitch 10 degrees East.
  4. Stage.
  5. Get apoapsis above 70 km.
  6. Get periapsis above 70 km.
  7. De-orbiting.
  8. Re-entry.